Jeffrey Jacobson, Ph.D.

Executive Director,

PublicVR (http://publicvr.org)

333 Lamartine St., Jamaica Plain, MA 02130

617-435-0517,

jeff@publicvr.org

Education

Ph.D., 2008, Information Science, University of Pittsburgh

BA, 1986, Computer Science, University of Texas at Austin

AS, 1984, Physics, Austin Community College

AA, 1984, Economics, Austin Community College

Summary

Dr. Jacobson began in computer science and worked in operating systems leading to doctoral studies in Information Science. His research and development work centered on the psychology of human perception, action, and learning in three-dimensional space, the basis of meaningful applications of virtual reality and related technologies. In his 22 years of building VR systems, He has collaborated with experts in medicine, education, entertainment, and archaeology, creating effective solutions to important challenges they faced.

Key to his success is his skill in communicating complex problems to diverse audiences.

Table of Contents

Education 1

Summary 1

Table of Contents 1

Publications 2

Books 2

Refereed Journal Articles 2

Refereed Conference Papers 3

Refereed Posters, Talks, Demonstrations, Panels, and Workshops 5

Invited Publications, Theses, Technical Reports 6

Invited Talks and Demonstrations 6

Job Experience 8

Research Grants 9

Other Professional Activities 13

Mentoring at PublicVR 14



Publications

Summary of Publications

Lead

Contributing

Refereed Journal Articles

6

4

Refereed Conference Papers

17

11

Winning Research Grant Applications

2

3

Refereed Posters, Talks, Demos, Panels

10

7

Invited Publications, Theses, Reports, Book

5

2

Invited Talks and Demonstrations

16

1

Other Talks, Posters, Demos, Workshops

14

3

Mentoring Master Theses, Independent Studies, and Undergraduate Internships

19


Articles and grants reviewed, last four years

12


Editorships, Tech Comm. Chairs, Conf. Org.

5


Books


2



Books

  1. Gillam, R., & Jacobson, J. (Eds.). (2015). The Egyptian Oracle Project: Ancient Ceremony in Augmented Reality. Bloomsbury Publishing.

  2. Helsel, S. and Jacobson, J. (1994). The VR Marketplace Directory (book), Mecklermedia, Inc.

Refereed Journal Articles

  1. Sturz, L.A., Jacobson, J., Lawrence, T. (2014) Puppet Evolution; Film and Technology, Puppetry Journal, volume ??, issue ??, pages 12-17.

  2. Jacobson, J., Sanders, D. (2013) The Vari House; Digital Puppeteering for History Education, Journal of Immersive Education, 2013, Institute of Immersive Education PDF

  3. Jacobson, J. (2013). Digital Dome Versus Desktop Display; Learning Outcome Assessments by Domain Experts, International Journal of Virtual and Personal Learning Environments, IGI Global, 4(3). PDF

  4. Schloss, A., Jacobson, J., and Handron, K. (2012). Active Learning in a Digital Dome with the Living Forest, Journal of Immersive Education, Institute of Immersive Education, 1(1). PDF

  5. Jacobson, J. (2011). Digital Dome Versus Desktop Display in an Educational Game: Gates of Horus, International Journal of Gaming and Computer-Mediated Simulations, IGI Global, 3(4). PDF

  6. Jacobson, J. and Holden L. (2007). Virtual Heritage: Living in the Past, Techné: Research in Philosophy and Technology, 10(3). HTML PDF

  7. Jacobson, J. and Lewis, L. (2005). Game Engine Virtual Reality with CaveUT, IEEE Computer, 38, pp. 79-82. (HTML)

  8. Cavazza, M., Lugrin, J., Hartly, S., Renard, M., Nandi, A., Jacobson, J., and Crooks, S. (2005). Intelligent Virtual Environments for Virtual Reality Art, Computers and Graphics 29(6): pp. 852-861.

  9. Lewis, M. and Jacobson, J. (2002). Game Engines In Scientific Research, Communications of the ACM, 45, pp. 27-31. PDF

  10. Whitney, S., Sparto, P., Brown, K., Furman, J., Jacobson, J., and Redfern, M. (2002). The Potential Use of Virtual Reality in Vestibular Rehabilitation: Preliminary Findings with the BNAVE, Neurology Report, 26 (2), 2002. PDF

  11. Jacobson, J. and Hwang, Z. (2002). Unreal Tournament for Immersive Interactive Theater, in Lewis, C. and Jacobson, J. (2002a), Game Engines for Scientific Research, Communications of the ACM, January. PDF

Refereed Conference Papers

  1. Jacobson, J. (2012). Expert Evaluation of Student Presentations to Assess Learning in an Interactive Digital Dome; Opening the Gates of Horus, Annual Meeting of the AmPDFerican Educational Research Association (AERA), Vancouver, CA, April. PDF

  2. Nambiar, A., Jacobson, J. (2012) Spatialized Audio for Mixed Reality Theater: The Egyptian Oracle, International Conference of Auditory Display, Atlanta, GA, USA, June, 2012. PDF

  3. Sumners, C., Schloss, A., Handron, K., and Jacobson, J. (2012). Immersive Interactive Learning Labs for STEM Education, Annual Meeting of the Society for Information Technology and Teacher Education (SITE), Austin, Texas, USA, March 5-9. PDF

  4. Hawkins, J., Jacobson, J., and Franklin, J. (2011). Greco-Roman Music in Context; Bringing Sound and Music to Virtual Pompeii, World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education (E-Learn), Honolulu, Hawaii, October. PDF

  5. Jacobson, J. and Handron, K. (2011). Virtual Spaces in Portable Digital Domes for Learning in Science and Cultural Heritage (Demonstration), Annual Meeting of the American Educational Research Association (AERA), New Orleans, May. http://publicvr.org/publications/Jacobson2011b.pdf

  6. Handron, K. and Jacobson, J. (2010). Extending Physical Collections Into the Virtual Space of a Digital Dome, The 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2010), Artusi, A., Joly-Parvex, M., Lucet, G., Ribes, A., and Pitzalis, D. (Editors), Paris, France, September. PDF

  7. Jacobson, J. and Preussner, G. (2010). Visually Immersive Theater with CaveUT 2.5, World Conference on Educational Media (ED-Media), Toronto, Canada, June. PDF

  8. Jacobson, J. (2010). Digital Dome Versus Desktop Computer in a Learning Game for Religious Architecture. Annual Meeting of the American Educational Research Association (AERA), Denver, CO, April-May. PDF

  9. Troche, J. and Jacobson, J. (2010). An Exemplar of Ptolemaic Egyptian Temples, Computer Applications and Quantitative Methods in Archaeology (CAA), Granada, Spain, April. PDF

  10. Weis, A., Jacobson, J., and Darnell, M. (2010). The Virtual Theatre District of Pompeii. Computer Applications and Quantitative Methods in Archaeology (CAA), Granada, Spain, April. PDF

  11. Gillam, R., Innes, C., and Jacobson, J. (2010). Performance and Ritual in the Virtual Egyptian Temple. Computer Applications and Quantitative Methods in Archaeology (CAA), Granada, Spain, April. PDF

  12. Johnston, M. and Jacobson, J. (2010). Virtual Space, Virtual Puppet, Authentic Experience, Teachers College Educational Technology Conference (TCETC), New York, NY, May. PDF

  13. Jacobson, J., Handron, K., and Holden, L. (2009). Narrative and Content Combine in a Learning Game for Virtual Heritage, Computer Applications to Archaeology, Williamsburg, VA. PDF

  14. Henden, C., Champion, E., Muhlberger, R., and Jacobson, J. (2008). Sharing the Magic Circle with Spatially Inclusive Games, SIGGRAPH Asia, Singapore, December. PDF

  15. Henden, C., Champion, E., Muhlberger, R., and Jacobson, J. (2007). A Surround Display Warp-Mesh Utility to Enhance Player Engagement, International Conference on Entertainment Computing, September, Pittsburgh, PA. PDF

  16. Jacobson, J., Rendard, M. L., Lugrin, J. L., and Cavazza, M. (2005). The CaveUT System: Immersive Entertainment Based on a Game Engine. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), Valencia, Spain, June. Original Long Version in PDF format. (It was accepted as a short paper.)

  17. Jacobson, J. and Vadnal, J. (2005). The Virtual Pompeii Project, World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education (E-Learn,) Vancouver, Canada, October 24 to 28. PDF

  18. Jacobson, J., Kelley, M., Ellis, S., and Seethaler, L. (2005). Immersive Displays for Education Using CaveUT, World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), Montreal, Canada, June 27 to July 2. PDF

  19. Jacobson, J. and Holden, L. (2005). The Virtual Egyptian Temple, World Conference on Educational Media, Hypermedia & Telecommunications (ED-MEDIA), Montreal, Canada, June 27 to July 2. PDF

  20. Jacobson, J. (2002). Configuring Multi-screen Immersive Displays With Existing Computer Equipment, Proceedings of the Human Factors and Ergonomics Society 46th Annual Meeting, Baltimore, Maryland, pp. 760-765, September 30 to October 4. PDF

  21. Jacobson, J., Redfern, M., Furman, J., Whitney, S., Sparto, P., Wilson, J., and Hodges, L. (2001). Balance NAVE: A Virtual Reality Facility for Research and Rehabilitation of Balance Disorders, Proceedings of the Virtual Reality Software and Technology Meeting, Banff, Canada, November. PDF

  22. Jacobson, J. and Vadnal, J. (1999). Multimedia in Three Dimensions for Archeology: Information Retrieval With Interactive Models, Proceedings of the SCI '99/ISAS '99 Conference, Orlando, Florida, August 3. PDF

  23. Jacobson, J. and Vadnal, J. (1998). Learning in a Highly Interactive, Low-Resolution Virtual Environment: The Tomb of Lady-Hao, Proceedings of the 1998 IEEE International Conference on Systems, Man, and Cybernetics, Orlando, Florida, October 11 to 14. ISBN: 0-7803-4778-1 PDF

  24. Jacobson, J. and Lewis, M. (1997). An Experimental Comparison of Three Methods for Collision Handling in Virtual Environments, Proceedings of the Human Factors and Ergonomics Society, 41st Annual Meeting, September 22 to 26, Albuquerque, New Mexico, Vol. 2, p. 1273. PDF

  25. Jacobson, J. and Lewis, M. (1997). Collision Handling in Virtual Environments: Facilitating Natural User Motion, Proceedings of the 1997 IEEE International Conference on Systems, Man, and Cybernetics, Orlando, Florida, October 12 to 15. PDF

  26. Lewis, M., Lenox, T., Roth, E., Roberts, L., Shern, R., Rafalski, T., and Jacobson, J. (1997c). Support of Teamwork in Human-agent Teams, Proceedings of the 1997 IEEE International Conference on Systems, Man, and Cybernetics, Orlando, Florida, October.

Refereed Posters, Talks, Demonstrations, Panels, and Workshops

  1. Shur, B., Jacobson, J. (2013). Dancing Pixels (a workshop on digital puppetry). Puppet Festival ReEvolution; The National Festival of the Puppeteers of America, Philadelphia, August, 2013.

  2. Shur, B., Jacobson, J. (2013). Tools and Practice for Digital Puppets Workshop. Boston Indie Gamers, Boston, July, 2013.

  3. Jacobson, J. (2013) Avatars are Digital Puppets (talk) Boston Indie Gamers, Boston, June, 2013.

  4. Jacobson, J. (2013). Virtual Reality and Computer Games (talk). Boston Indie Gamers, Boston, March, 2013.

  5. Handron, K., Jacobson, J., and Schloss, A. (2012). Virtual Egyptian Temple in a Dome, International Planetarium Society Conference, Baton Rouge, Louisiana, July. Presentation.

  6. Handron, K., Schloss, A., Jacobson, J., and Laurel. (2012). Virtual Forest – Student Directed Exploration in the Dome, International Planetarium Society Conference, Baton Rouge, Louisiana, July. Presentation.

  7. Burgess, L. and Jacobson, J. (2011). Mediated Culture and Telepresence in Contemporary Art (The Real into the Virtual and the Virtual into the Real), Part One. PANEL.

  8. Jacobson, J., Burgess, L., and Handron, K. (2011). Mediated Culture and Telepresence in Contemporary Art (The Real into the Virtual and the Virtual into the Real), Part Two, The Virtual Egyptian Temple. Demonstration session for all attendees at the Earth Theater of the Carnegie Museum of Natural History.

  9. Jacobson, J. (2011). CuratorVM: Authoring Tool for Virtual Museums and Educational Websites (talk), Media Grid, Immersive Education Summit, Boston, MA, May.

  10. Jacobson, J. (2011). Corner Cave and Gates of Horus (talk and demonstration), Media Grid, Immersive Education Summit, May 13-15.

  11. Jacobson, J. and Chadwick, W.A. (2010). Reconceptualizing “Virtual Reality”: What is VR? IEEE Virtual Reality 2010, Boston, MA, USA (Moderators).

  12. Jacobson, J., Weis, A., Twigg, A., and Tucker, S. (2010). CuratorVM, An Open Source Template for Virtual Museums (talk). Computer Applications and Quantitative Methods in Archaeology (CAA), Granada, Spain, April.

  13. Jacobson, J. (2010). Digital Archaeology at Pompeii; Our Contribution to the Historical Record, Computer Applications and Quantitative Methods in Archaeology, Granada, Spain, April. (Round-Table, Moderator).

  14. Jacobson, J. (2010). Survey of Experimental Research in Learning with CAVE, HMD, and Digital Dome Displays (talk), Media Grid Summit, Boston, MA, April.

  15. Handron, K., Jacobson, J., and McJunkin, S. (2010). Learning in Immersive Virtual Environments (poster), American Association for the Advancement of Science (AAAS 2010), February, San Diego, CA

  16. Handron, K. and Jacobson, J. (2009). Science With Video Games. National Science Teachers Association National Conference, New Orleans, LA.

  17. Handron, K. and Jacobson, J. (2008). VR Projects in the Earth Theater at the Carnegie Museum of Natural History, International Conference on Entertainment Computing, September, 2007, Pittsburgh, PA (Poster and Demonstration).

  18. Handron, K. and Jacobson J. (2007). Virtual Exhibits in the Planetarium, Conference Proceedings of the Great Lakes Planetarium Association Report, Pittsburgh, PA, Winter.

  19. Jacobson, J. (2003). Using CaveUT to Build Immersive Displays With the Unreal Tournament Engine and a PC Cluster, ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics, Monterey, CA, (Demonstration) April.

  20. Jacobson, J., Lewis, M., and Sycara, K. (2002). COTS Multi-screen Displays (poster), Proceedings of the Workshop on Intelligent Human Augmentation and Virtual Environments, UNC, October.

  21. Jacobson J., Redfern M., Furman, J., Whitney, S., Sparto P., Wilson J., and Hodges L. (2001). Balance NAVE: A Virtual Reality Facility for Research and Rehabilitation of Balance Disorders (poster), Medicine Meets Virtual Reality 2001, Newport Beach, CA, January, 2001.

Invited Publications, Theses, Technical Reports

  1. Jacobson, J. (2012). The Egyptian Oracle; Live Reenactment in Augmented Reality, High-Tech Heritage: How Are Digital Technologies Changing Our Views of the Past? Amherst, MA, USA, May 2-4. Presentation. Abstract

  2. Jacobson, J. (2012). Interaction Beyond the Desktop, ARVEL Super News, Summer, 2012. HTML

  3. Jacobson, A. (2011). Egyptian Ceremony in the Virtual Temple; Avatars for Virtual Heritage, Whitepaper and Final Performance Report to the National Endowment for the Humanities. Digital Startup Grant #HD5120910. PDF

  4. Jacobson, J. (2011). Dome Theaters for Education, ADL Newsletter for Educators and Educational Researchers, October HTML

  5. Jacobson, J. (2008). Ancient Architecture in Virtual Reality; Does Immersion Really Aid Learning? Doctoral Dissertation, School of Information Sciences, University of Pittsburgh. URN: etd-04222008-172117. PDF

  6. Duncan, M., Kelley, M., and Jacobson, J. (2006). High School Graduate Refines Gyromouse Interface For Virtual Reality; Preteens Play Crucial Role, Computer Graphics Quarterly, Vol. 40, No. 2, ACM SIGGRAPH (publisher), August, 2006.

  7. Jacobson, J. (1997). An Experimental Comparison of Three Methods for Collision Handling in Virtual Environments. Master’s Thesis, School of Information Sciences, University of Pittsburgh. PDF

Invited Talks and Demonstrations

  1. Jacobson, J. (2015). Learning in Virtual and Augmented Reality (talk), Christopher Dede’s “Engagement and Learning” class, Harvard University, Feburary 2015, Spring 2014, Spring 2013, Fall 2012, Spring 2012, Spring 2011, Boston.

  2. Jacobson, J., Bail, J. (2015). Introduction to Virtual Reality in Medicine (talk and demonstration). Nurses Innovation Day, Children's Hospital, Boston, MA. April

  3. Jacobson, J. (2015). How to Use Virtual Reality in Your MedStart Project (talk). Medstart Hackathon, Tufts University Medical School, February.

  4. Jacobson, J. (2014). Interactive Large Screen Media for Education (Keynote), Interactive Technology in Education, Sidney, Australia, April 2014.

  5. Jacobson, J., Forbes, J. (2014). Virtual Reality, Education, and AEC. Greater Boston Autodesk Users Group, Autodesk, Boston, MA. October. June

  6. Jacobson, J. (2013). Virtual Reality in Games, Boston Indies, Boston, MA.

  7. Jacobson, J., Shur, B., Huggins, B., and Nambiar, A. (2012). The Egyptian Oracle, AXIOM Center for New and Experimental Media, Boston, MA, February 16. Also, Raytheon Theater, Northeastern University, Boston, MA, July 13. Performance and Discussion.

  8. Callaghan, V., Dorbolo, J., Elliott, J.B., Jacobson, J., and Lalley, M. (2012). The Challenge and Reward of Full, Augmented and Mixed Reality (FAM), Immersive Education Boston Summit, June, 2012. Panel Discussion.

  9. Jacobson, J. (2011). Introduction to Fully Immersive Virtual Reality and Augmented Reality, Jim Olson’s “Museum Studies” class, Tuft’s University, September 20. Talk.

  10. Jacobson, J. (2011). Learning in Virtual and Augmented Reality, Christopher Dede’s “Engagement and Learning” class, Harvard University, Spring, Talk.

  11. Jacobson, J., Shur, B., Huggins, B., Nambiar, A. (2011). The Egyptian Oracle. Performances.

  1. Jacobson, J. (2010). Virtual Reality Technology, Computer Science Department, Tufts University, Boston, November 18. Colloquium.

  2. Jacobson, J. (2010). Virtual Reality Technology and the Virtual Egyptian Temple, AXIOM Center for New and Experimental Media, Boston, MA, February 2. Demonstration and Talk

  3. Jacobson, J. (2010). Virtual Communities, Ensemble Pavilion. Second Life, March. Talk.

  4. Jacobson, J., Troche, J., Johnston, M., Billinski, K., Hopkins, D., Kamenetskaya, K., Korch, M., and Perry, J. (2010). PublicVR Spring Student Show, GASP Gallery, April. Talk and Live Performance

  5. Jacobson, J. (May, 2007 and May, 2005). CaveUT, Virtual Theater at the University of Pittsburgh’s iSchool. Demonstrated CaveUT to autistic teenagers who were in a summer program at La Roche College. They then went on to construct their own two-walled partial cave, using instructions on my website, and produced a number of virtual environments and artifacts. Talk and Demonstration.

  6. Jacobson, J. (2007). CaveUT, Simulation and Modeling Collaboration Group, University of Pittsburgh., PA. Talk. Jacobson, J. (2007 and 2005). CaveUT, Digital Imagers group, University of Pittsburgh, PA. Talk.

  7. Jacobson, J. (2007). Immersive Visualization with CaveUT. Collaboration Group at the University of Pittsburgh, PA, December. Ttalk.

  8. Burgess, L., Holden, L., and Jacobson, J. (2006). Muses in the Library II: The Reality of the Virtual, Digital Libraries Colloquium Series, Carnegie Museum of Natural History, Pittsburgh, PA, September. Talk and Demonstration.

  9. Jacobson, J. (2003). Common Office Equipment and CaveUT: Make a Cheap Portable Cave, IEEE Virtual Reality Conference 2003 (VR 2003), March 22 to 26, Los Angeles, CA. ISBN 0-7695-1882-6. Demonstration.

  10. Jacobson, J. (2002). CaveUT: Game-Engine Software for CAVE-like displays: a Walk-in Demonstration at the Conference on Human Factors in Computing Systems, Minneapolis, MN, April. (Walk-in demonstrations are not peer-reviewed and do not appear in the proceedings.)

Job Experience

CEO (2004-present)

Executive Director (2004-present)

Simulator Engineer (1999-2002)

See http://www.mvrc.pitt.edu/ and http://publicvr.org/html/ins_mvrc.html.

Project and Technical Manager (1995–1996),

Configuration Manager and System Software Engineer (1987-1991)

Research Grants

Wrote or helped write the winning applications that resulted in funding for these projects.


Virtual Reality Lab Development (2013)

Developing an Educational Research Agenda for Giant Screen Theaters (2013)


Bringing the Discovery Dome to K-12 Schools in Eastern Ohio, (2012-2013)

http://publicvr.org/html/pro_ddome.html.

The Living Forest and Virtual Egyptian Temple (2010-present).

http://publicvr.org/html/pro_forest.html

http://publicvr.org/html/pro_egypt.html




The Egyptian Oracle (2010-2011)


Smooth Navigation Through Cluttered Virtual Environments With Only a Mouse and Screen (1999)


Contracts

In these contracts, I am the lead or sole actor unless otherwise stated.

Training Workshops on VR in Architecture and Construction

Virtual Reality Production Training (2016)

Advanced Lighting Simulation (2016)

Advanced Simulation for Consigli Construction

Interactive Building Facade and Digital Signage Visualization (2015)

Design and Production Team for VR Teamwork Trainer For Surgeons (2015)


Training and Simulation Consultant (2012-2013)


Adding a Digital Puppet to “Vari House” (2013)

Adapt EcoMUVE to the Discovery Dome (2012).

Virtual Grocery Store and Improvements to CaveUT for the BNAVE (2006-2008)

Virtual Theater (2009-2010)


Egyptian Ritual Films (2009-2012)



Freeware Projects

I led all of these projects, which were primarily unfunded or self-funded. All results and products are distributed through PublicVR.

CaveUT and VRGL open-source freeware cited over 500 times in the scientific literature. CaveUT modifies Unreal Tournament 2004 so that a single user’s view is spread across multiple screens. Designers can then configure visually immersive displays using low-cost desktop computers and digital projectors. After many versions of the freeware and many publications, today it is obsolete, but some installations still use it. In 2005, I represented the University of Pittsburgh in the Educational Category of the “Make Something Unreal Contest” sponsored by Epic Games. I won for the university five high-end computers intended for student use. In 2007 I led a contract for the Medical Virtual Reality Center (http://www.mvrc.pitt.edu/) to extend the CaveUT freeware to eliminate screen update lag problems, add treadmill support, and add user location logging. The project also created a Virtual Grocery Store and showed users how to improve it using CAD tools and student labor. I worked with the medical doctors to develop requirements, conducted testing, and managed the programmers. In 2008-2009 I worked with a programmer to develop our final version of CaveUT. See http://publicvr.org/html/pro_caveut.html and http://publicvr.org/html/publications.html. (2000-2010)

Gates of Horus is an educational game based on the Virtual Egyptian Temple. Students interact with a pedagogical agent (a virtual priest) and the temple itself to unlock its secrets. The game logs all user activity and comes with supporting materials, including a book with relevant historical information. Since the original publication of the game, it has had several updates. See http://publicvr.org/html/pro_gates.html. (2006-present).

Virtual Egyptian Temple is a minimal three-dimensional model of an archetypal temple, an exemplar for most such houses of worship in ancient Egypt. It is intended for informal and museum learning environments. It is based on an earlier effort, the Virtual Ancient Egypt project at the Studio for Creative Inquiry at Carnegie Mellon University. I did all the 3D artwork, shaping and texturing the temple in the virtual space. It went on to show at the Guggenheim Soho Museum in New York from September to November, 1993. Later, it became a regular show at the Earth Theater in the Carnegie Museum of Natural History, thematically integrated with the museum’s Walton Hall of Egyptology. In 2010, PublicVR received funding for the latest version of the temple as a subcontractor under NSF award 0916098. Over the past 20 years, the Temple has been a kind of workbench for learning and experimentation with virtual-reality for cultural heritage. See http://publicvr.org/html/pro_egypt.html. (1992-present)



Virtual Theater District of Pompeii is a historically accurate reconstruction of the Theater District in the ancient Roman city of Pompeii, in Unity format. It is intended for use by museums, educators, and historians. The project is also based on an earlier effort at the Studio for Creative Inquiry at Carnegie Mellon University, the Pompeii Project, for which I was also the project manager. The completed model showed at de Young Museum, San Francisco, California from August, 1995, to January, 1996. Later, when I led the team that developed the VRML version, it showed at the Gulf Coast Exploreum Science Center, from January to June, 2007. Since that time we have been developing it through multiple versions, also as a tool for experimentation. See http://publicvr.org/html/pro_pompeii.html. (1993-present).



Other Professional Activities

Grant Application Review

Coordinator, Full Immersion, Mixed Reality and Augmented Reality Installations, Media Grid Immersive Education Summit, Boston College, Boston, May, 2011.

Co-Editor: History and Heritage in Games and Virtual Worlds, Special Issue of Games and Culture, 6 (6), Sage Publications (2011).

Local Arrangements Chair, Conference of Virtual Reality, Waltham, MA, March, 2010

Reviewer of articles for

and many more conferences and journals over the past ten years.


Co-Instructor (Fall, 2001) with Lowry Burgess and Lynn Holden on Interactive Ancient Egypt (ART 62425), an upper-division course in the Department of Fine Arts at Carnegie Mellon University. Students from diverse majors collaborated in groups to produce educational mixed-media applications on the topic of ancient Egypt. I produced the technical portion of the curriculum and did one-third of the teaching. Pittsburgh, PA.

Teaching Assistant (Fall, 1999) for Research Methods (PSY 0035L), Department of Psychology, University of Pittsburgh, PA.

Instructor for Docents (2006-2007) at the Carnegie Museum of Pittsburgh on how to give a tour of the Virtual Egyptian Temple in the Earth Theater. I trained them to navigate physically while presenting and narrating, all the while taking full dramatic/informational advantage of the very wide display.

Mentoring at PublicVR

PublicVR has an active internship program for Boston-area college students. I supervised the following students in their projects, training them myself, securing additional training elsewhere, helping them publish, and crediting their work on the PublicVR web site.

Master’s Thesis Supervisor (Summer, 2012) for Siddhesh Pandit, Master’s in Professional Studies at the Department of Digital Media at Northeastern University. He expanded the open source code for our Egyptian Oracle application, the heart of a public performance. His improvements will allow the puppeteer to control an avatar via wireless LAN or over the Internet.

Master’s Thesis Supervisor (Summer, 2011-Summer, 2012) for Ajayan Nambiar, Master’s in Professional Studies at the Department of Digital Media at Northeastern University. Mr. Nambiar developed a portable sound system for the Egyptian Oracle performance and made significant improvements to the sound portion of the software. He also integrated new music by Jon Hawkins and presented a poster on his work at the International Conference of Auditory Display. Mr. Nambiar has continued to contribute to the Egyptian Oracle open source. I supported and supervised the entire effort. See Nambiar (2011) and Nambiar (2012).

Berklee School of Music Undergraduate Interns (2010–present)

Jon Hawkins made a soundscape for our Virtual Theater District of Pompeii, described in (Hawkins, 2011). Later, we hired him to upgrade the music in our virtual Egyptian Temple and our Egyptian Oracle project.

Asa Grey developed music for the Virtual Temple and for the Egyptian Oracle. 

Kathryn Bilinski made music for a video of the live performance of an Egyptian ceremony with the virtual temple as a backdrop (Gillam, 2010).

Art Institute of New England Undergraduate Interns (2009-present)

Tetyana Rykova rebuilt the puppet from the Egyptian Oracle for use on the Greek Farmhouse and the priest for later use. (2012)

Le Pan, Brian Relay, and Joseph Perry all made improvements to the geometry for our Virtual Theater District of Pompeii. See the project web page for more information: http://publicvr.org/html/pro_pompeii.html.

Singer Ko, David Heimann, Yelena Kamenetskaya, Casey Shenery, Reginald Laurenceau, and David Hopkins all contributed to earlier versions of the geometry of the Virtual Egyptian Temple. http://publicvr.org/html/pro_egypt.html.

Independent Study Supervisor (2010) for Megan Johnston, Christopher Dede’s Master’s degree student in Education at Harvard University. I instructed her in the pedagogical and dramatic structure of live tours and shows at museums (science demonstrations, collections tours, and virtual tours). I also instructed her in the content and meaning of the Virtual Egyptian Temple with the help of Julia Troche (see next teaching item, below). Megan wrote a narrative for our virtual Egyptian priest and performed it live at the PublicVR spring show. I helped her write a paper about the project, which was published at Teachers College Educational Technology Conference (Johnston, 2010).

Internship Supervisor (2009-2010) for Julia Troche, a doctoral student at the Department of Egyptology and Ancient Western Asian Studies at Brown University. I introduced her to the use of virtual reality for cultural heritage and the Virtual Egyptian Temple. Her main task was to study the Virtual Egyptian Temple, help us make it historically accurate, and write a paper describing the temple’s scholarly underpinnings. The paper was accepted for publication at the conference of Computer Applications in Archaeology (Troche, 2010).

Internship Co-Supervisor (2006) with Matthew Kelley for Matthew Duncan, a graduating high-school senior. Department of Information Science, University of Pittsburgh, PA. Mr. Duncan conducted a formative evaluation of navigation in VR with the Gyromouse. I designed half of his curriculum, arranged needed software and hardware, and instructed him on immersive-display usability design and introductory research design. Helped him write a magazine article, published in Computer Graphics Quarterly (Duncan, 2006).

Independent Study Supervisor (Spring, 2001) for Zimmy Hwang, Departments of Information Science and Otolaryngology, University of Pittsburgh. Mr. Hwang earned a full semester of course credit assisting me as I designed and programmed the first version of CaveUT (Jacobson, 2002). Pittsburgh, PA.



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