333 Lamartine St.,
Jamaica Plain, MA 02130
617-435-0517, jeff@enterprisevr.com
Gillam, R., & Jacobson, J. (Eds.). (2015). The
Egyptian Oracle Project: Ancient Ceremony in Augmented Reality. Bloomsbury
Publishing. LINK
Helsel, S. and Jacobson, J. (1994). The VR Marketplace Directory,
Mecklermedia.
Sturz, L.A., Jacobson, J., Lawrence, T. (2014) Puppet Evolution; Film and Technology, Puppetry Journal, Spring, 2013 pages 12-17.
Jacobson, J., Sanders, D. (2013) The Vari House; Digital Puppeteering for History Education, Journal of Immersive Education, 2013, Institute of Immersive Education PDF
Jacobson, J. (2013). Digital Dome Versus Desktop Display; Learning Outcome Assessments by Domain Experts, International Journal of Virtual and Personal Learning Environments, IGI Global, 4(3). PDF
Schloss, A., Jacobson, J., and Handron, K. (2012). Active Learning in a Digital Dome with the Living Forest, Journal of Immersive Education, Institute of Immersive Education, 1(1). PDF
Jacobson, J. (2011). Digital Dome Versus Desktop Display in an Educational Game: Gates of Horus, International Journal of Gaming and Computer-Mediated Simulations, IGI Global, 3(4). PDF
Jacobson, J. and Holden L. (2007). Virtual Heritage: Living in the Past, Techn: Research in Philosophy and Technology, 10(3). HTML PDF
Jacobson, J. and Lewis, L. (2005). Game Engine Virtual Reality with CaveUT, IEEE Computer, 38, pp. 79-82. HTML
Cavazza, M., Lugrin, J., Hartly, S., Renard, M., Nandi, A., Jacobson, J., and Crooks, S. (2005). Intelligent Virtual Environments for Virtual Reality Art, Computers and Graphics 29(6): pp. 852-861.
Lewis, M. and Jacobson, J. (2002). Game Engines In Scientific Research, Communications of the ACM, 45, pp. 27-31. PDF
Whitney, S., Sparto, P., Brown, K., Furman, J., Jacobson, J., and Redfern, M. (2002). The Potential Use of Virtual Reality in Vestibular Rehabilitation: Preliminary Findings with the BNAVE, Neurology Report, 26 (2), 2002. PDF
Jacobson, J. and Hwang, Z. (2002). Unreal Tournament for Immersive Interactive Theater, in Lewis, C. and Jacobson, J. (2002a), Game Engines for Scientific Research, Communications of the ACM, January. PDF
Jacobson, J.
(2012). Expert Evaluation of Student Presentations to Assess Learning in an
Interactive Digital Dome; Opening the Gates of Horus, Annual Meeting of the American Educational Research Association (AERA),
Vancouver, CA, April. PDF
Nambiar, A.,
Jacobson, J. (2012) Spatialized Audio for Mixed Reality Theater: The Egyptian
Oracle, International Conference of Auditory Display, Atlanta, GA, USA, June, 2012. PDF
Sumners, C.,
Schloss, A., Handron, K., and Jacobson, J. (2012). Immersive Interactive
Learning Labs for STEM Education, Annual
Meeting of the Society for Information Technology and Teacher Education (SITE),
Austin, Texas, USA, March 5-9. PDF
Hawkins, J.,
Jacobson, J., and Franklin, J. (2011). Greco-Roman Music in Context; Bringing
Sound and Music to Virtual Pompeii, World
Conference on E-Learning in Corporate, Government, Healthcare, & Higher
Education (E-Learn), Honolulu, Hawaii, October. PDF
Jacobson, J.
and Handron, K. (2011). Virtual Spaces in Portable Digital Domes for Learning
in Science and Cultural Heritage (Demonstration), Annual Meeting of the American Educational Research Association
(AERA), New Orleans, May. PDF
Handron, K. and
Jacobson, J. (2010). Extending Physical Collections Into
the Virtual Space of a Digital Dome, The
11th International Symposium on Virtual Reality, Archaeology and Cultural
Heritage VAST (2010), Artusi, A., Joly-Parvex, M., Lucet, G., Ribes, A.,
and Pitzalis, D. (Editors), Paris, France, September. PDF
Jacobson, J.
and Preussner, G. (2010). Visually Immersive Theater with CaveUT 2.5, World Conference on Educational Media
(ED-Media), Toronto, Canada, June. PDF
Jacobson, J.
(2010). Digital Dome Versus Desktop Computer in a Learning Game for Religious Architecture.
Annual Meeting of the American
Educational Research Association (AERA), Denver, CO, April-May. PDF
Troche, J. and
Jacobson, J. (2010). An Exemplar of Ptolemaic Egyptian Temples, Computer Applications and Quantitative
Methods in Archaeology (CAA), Granada, Spain, April. PDF
Weis, A.,
Jacobson, J., and Darnell, M. (2010). The Virtual Theatre District of Pompeii. Computer Applications and Quantitative
Methods in Archaeology (CAA), Granada, Spain, April. PDF
Gillam, R.,
Innes, C., and Jacobson, J. (2010). Performance and Ritual in the Virtual
Egyptian Temple. Computer Applications
and Quantitative Methods in Archaeology (CAA), Granada, Spain, April. PDF
Johnston, M.
and Jacobson, J. (2010). Virtual Space, Virtual Puppet, Authentic Experience, Teachers College Educational Technology
Conference (TCETC), New York, NY, May. PDF
Jacobson, J.,
Handron, K., and Holden, L. (2009). Narrative and Content Combine in a Learning
Game for Virtual Heritage, Computer
Applications to Archaeology, Williamsburg, VA. PDF
Henden, C.,
Champion, E., Muhlberger, R., and Jacobson, J. (2008). Sharing the Magic Circle
with Spatially Inclusive Games, SIGGRAPH
Asia, Singapore, December. PDF
Henden, C.,
Champion, E., Muhlberger, R., and Jacobson, J. (2007). A Surround Display
Warp-Mesh Utility to Enhance Player Engagement, International Conference on Entertainment Computing, September,
Pittsburgh, PA. PDF
Jacobson, J., Rendard, M. L., Lugrin, J. L.,
and Cavazza, M. (2005). The CaveUT System: Immersive
Entertainment Based on a Game Engine. ACM
SIGCHI International Conference on Advances in Computer Entertainment
Technology (ACE 2005), Valencia, Spain, June. Original Long Version in PDF format. (It was accepted as a short paper.)
Jacobson, J.
and Vadnal, J. (2005). The Virtual Pompeii Project, World Conference on E-Learning in Corporate,
Government, Healthcare, & Higher Education (E-Learn,) Vancouver,
Canada, October 24 to 28. PDF
Jacobson, J.,
Kelley, M., Ellis, S., and Seethaler, L. (2005).
Immersive Displays for Education Using CaveUT, World Conference on Educational Multimedia, Hypermedia & Telecommunications
(ED-MEDIA), Montreal, Canada, June 27 to July 2. PDF
Jacobson, J.
and Holden, L. (2005). The Virtual Egyptian Temple, World Conference on Educational Media, Hypermedia &
Telecommunications (ED-MEDIA), Montreal, Canada, June 27 to July 2. PDF
Jacobson, J.
(2002). Configuring Multi-screen Immersive Displays With
Existing Computer Equipment, Proceedings of
the Human Factors and Ergonomics Society 46th Annual Meeting, Baltimore,
Maryland, pp. 760-765, September 30 to October 4. PDF
Jacobson, J.,
Redfern, M., Furman, J., Whitney, S., Sparto, P., Wilson, J., and Hodges, L.
(2001). Balance NAVE: A Virtual Reality Facility for Research and
Rehabilitation of Balance Disorders, Proceedings
of the Virtual Reality Software and Technology Meeting, Banff, Canada,
November. PDF
Jacobson, J.
and Vadnal, J. (1999). Multimedia in Three Dimensions
for Archeology: Information Retrieval with Interactive Models, Proceedings of the SCI '99/ISAS '99
Conference, Orlando, Florida, August 3. PDF
Jacobson, J.
and Vadnal, J. (1998). Learning in a Highly
Interactive, Low-Resolution Virtual Environment: The Tomb of Lady-Hao, Proceedings of the 1998 IEEE International
Conference on Systems, Man, and Cybernetics, Orlando, Florida, October 11
to 14. ISBN: 0-7803-4778-1 PDF
Jacobson, J.
and Lewis, M. (1997). An Experimental Comparison of Three Methods for Collision
Handling in Virtual Environments, Proceedings
of the Human Factors and Ergonomics Society, 41st Annual Meeting, September
22 to 26, Albuquerque, New Mexico, Vol. 2, p. 1273. PDF
Jacobson, J.
and Lewis, M. (1997). Collision Handling in Virtual Environments: Facilitating
Natural User Motion, Proceedings of the
1997 IEEE International Conference on Systems, Man, and Cybernetics,
Orlando, Florida, October 12 to 15. PDF
Lewis, M.,
Lenox, T., Roth, E., Roberts, L., Shern, R., Rafalski, T., and Jacobson, J. (1997c). Support of Teamwork
in Human-agent Teams, Proceedings of the
1997 IEEE International Conference on Systems, Man, and Cybernetics,
Orlando, Florida, October.
Jacobson, J. (2017). Authenticity in Immersive Design for
Education, in Virtual, Augmented, and Mixed Realities in Education, eds.
D. Liu, C. Dede, J. Richards. Springer. PDF
Jacobson, J. (2012). The Egyptian Oracle;
Live Reenactment in Augmented Reality, High-Tech
Heritage: How Are Digital Technologies Changing Our Views of the Past?
Amherst, MA, USA, May 2-4. Presentation.
Abstract
Jacobson, J. (2012). Interaction
Beyond the Desktop, ARVEL Super News,
Summer, 2012. HTML
Jacobson, A.
(2011). Egyptian Ceremony in the Virtual Temple; Avatars for Virtual Heritage, Whitepaper
and Final Performance Report to the National Endowment for the Humanities.
Digital Startup Grant #HD5120910. PDF
Jacobson, J. (2011). Dome Theaters for
Education, ADL Newsletter for Educators
and Educational Researchers, October HTML
Jacobson, J.
(2008). Ancient Architecture in Virtual Reality; Does Immersion Really Aid
Learning? Doctoral Dissertation, School of Information Sciences, University of
Pittsburgh. URN: etd-04222008-172117. PDF
Duncan, M., Kelley, M., and Jacobson, J.
(2006). High School Graduate Refines Gyromouse Interface For Virtual Reality;
Preteens Play Crucial Role, Computer
Graphics Quarterly, Vol. 40, No. 2, ACM SIGGRAPH (publisher), August, 2006.