Publications by Jeffrey Jacobson, Ph.D.

333 Lamartine St., Jamaica Plain, MA 02130

617-435-0517,  jeff@enterprisevr.com

 https://enterprisevr.com

Books

Gillam, R., & Jacobson, J. (Eds.). (2015). The Egyptian Oracle Project: Ancient Ceremony in Augmented Reality. Bloomsbury Publishing. LINK

Helsel, S. and Jacobson, J. (1994). The VR Marketplace Directory, Mecklermedia.

Refereed Journal Articles

Sturz, L.A., Jacobson, J., Lawrence, T. (2014) Puppet Evolution; Film and Technology, Puppetry Journal, Spring, 2013 pages 12-17.

Jacobson, J., Sanders, D. (2013) The Vari House; Digital Puppeteering for History Education, Journal of Immersive Education, 2013, Institute of Immersive Education PDF

Jacobson, J. (2013). Digital Dome Versus Desktop Display; Learning Outcome Assessments by Domain Experts, International Journal of Virtual and Personal Learning Environments, IGI Global, 4(3).  PDF

Schloss, A., Jacobson, J., and Handron, K. (2012). Active Learning in a Digital Dome with the Living Forest, Journal of Immersive Education, Institute of Immersive Education, 1(1).  PDF

Jacobson, J. (2011). Digital Dome Versus Desktop Display in an Educational Game: Gates of Horus, International Journal of Gaming and Computer-Mediated Simulations, IGI Global, 3(4). PDF

Jacobson, J. and Holden L. (2007). Virtual Heritage: Living in the Past, Techn: Research in Philosophy and Technology, 10(3). HTML PDF

Jacobson, J. and Lewis, L. (2005). Game Engine Virtual Reality with CaveUT, IEEE Computer, 38, pp. 79-82. HTML

Cavazza, M., Lugrin, J., Hartly, S., Renard, M., Nandi, A., Jacobson, J., and Crooks, S. (2005). Intelligent Virtual Environments for Virtual Reality Art, Computers and Graphics 29(6): pp. 852-861.

Lewis, M. and Jacobson, J. (2002). Game Engines In Scientific Research, Communications of the ACM, 45, pp. 27-31. PDF

Whitney, S., Sparto, P., Brown, K., Furman, J., Jacobson, J., and Redfern, M. (2002). The Potential Use of Virtual Reality in Vestibular Rehabilitation: Preliminary Findings with the BNAVE, Neurology Report, 26 (2), 2002. PDF

Jacobson, J. and Hwang, Z. (2002). Unreal Tournament for Immersive Interactive Theater, in Lewis, C. and Jacobson, J. (2002a), Game Engines for Scientific Research, Communications of the ACM, January.   PDF

Refereed Conference Papers

Jacobson, J. (2012). Expert Evaluation of Student Presentations to Assess Learning in an Interactive Digital Dome; Opening the Gates of Horus, Annual Meeting of the American Educational Research Association (AERA), Vancouver, CA, April. PDF    

Nambiar, A., Jacobson, J. (2012) Spatialized Audio for Mixed Reality Theater: The Egyptian Oracle, International Conference of Auditory Display, Atlanta, GA, USA, June, 2012. PDF

Sumners, C., Schloss, A., Handron, K., and Jacobson, J. (2012). Immersive Interactive Learning Labs for STEM Education, Annual Meeting of the Society for Information Technology and Teacher Education (SITE), Austin, Texas, USA, March 5-9. PDF   

Hawkins, J., Jacobson, J., and Franklin, J. (2011). Greco-Roman Music in Context; Bringing Sound and Music to Virtual Pompeii, World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education (E-Learn), Honolulu, Hawaii, October. PDF   

Jacobson, J. and Handron, K. (2011). Virtual Spaces in Portable Digital Domes for Learning in Science and Cultural Heritage (Demonstration), Annual Meeting of the American Educational Research Association (AERA), New Orleans, May. PDF

Handron, K. and Jacobson, J. (2010). Extending Physical Collections Into the Virtual Space of a Digital Dome, The 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2010), Artusi, A., Joly-Parvex, M., Lucet, G., Ribes, A., and Pitzalis, D. (Editors), Paris, France, September. PDF   

Jacobson, J. and Preussner, G. (2010). Visually Immersive Theater with CaveUT 2.5, World Conference on Educational Media (ED-Media), Toronto, Canada, June. PDF  

Jacobson, J. (2010). Digital Dome Versus Desktop Computer in a Learning Game for Religious Architecture. Annual Meeting of the American Educational Research Association (AERA), Denver, CO, April-May. PDF   

Troche, J. and Jacobson, J. (2010). An Exemplar of Ptolemaic Egyptian Temples, Computer Applications and Quantitative Methods in Archaeology (CAA), Granada, Spain, April. PDF    

Weis, A., Jacobson, J., and Darnell, M. (2010). The Virtual Theatre District of Pompeii. Computer Applications and Quantitative Methods in Archaeology (CAA), Granada, Spain, April. PDF

Gillam, R., Innes, C., and Jacobson, J. (2010). Performance and Ritual in the Virtual Egyptian Temple. Computer Applications and Quantitative Methods in Archaeology (CAA), Granada, Spain, April. PDF

Johnston, M. and Jacobson, J. (2010). Virtual Space, Virtual Puppet, Authentic Experience, Teachers College Educational Technology Conference (TCETC), New York, NY, May. PDF

Jacobson, J., Handron, K., and Holden, L. (2009). Narrative and Content Combine in a Learning Game for Virtual Heritage, Computer Applications to Archaeology, Williamsburg, VA. PDF 

Henden, C., Champion, E., Muhlberger, R., and Jacobson, J. (2008). Sharing the Magic Circle with Spatially Inclusive Games, SIGGRAPH Asia, Singapore, December. PDF   

Henden, C., Champion, E., Muhlberger, R., and Jacobson, J. (2007). A Surround Display Warp-Mesh Utility to Enhance Player Engagement, International Conference on Entertainment Computing, September, Pittsburgh, PA. PDF  

Jacobson, J., Rendard, M. L., Lugrin, J. L., and Cavazza, M. (2005). The CaveUT System: Immersive Entertainment Based on a Game Engine. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), Valencia, Spain, June. Original Long Version in PDF format. (It was accepted as a short paper.)

Jacobson, J. and Vadnal, J. (2005). The Virtual Pompeii Project, World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education (E-Learn,) Vancouver, Canada, October 24 to 28. PDF   

Jacobson, J., Kelley, M., Ellis, S., and Seethaler, L. (2005). Immersive Displays for Education Using CaveUT, World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), Montreal, Canada, June 27 to July 2. PDF   

Jacobson, J. and Holden, L. (2005). The Virtual Egyptian Temple, World Conference on Educational Media, Hypermedia & Telecommunications (ED-MEDIA), Montreal, Canada, June 27 to July 2. PDF   

Jacobson, J. (2002). Configuring Multi-screen Immersive Displays With Existing Computer Equipment, Proceedings of the Human Factors and Ergonomics Society 46th Annual Meeting, Baltimore, Maryland, pp. 760-765, September 30 to October 4. PDF

Jacobson, J., Redfern, M., Furman, J., Whitney, S., Sparto, P., Wilson, J., and Hodges, L. (2001). Balance NAVE: A Virtual Reality Facility for Research and Rehabilitation of Balance Disorders, Proceedings of the Virtual Reality Software and Technology Meeting, Banff, Canada, November. PDF

Jacobson, J. and Vadnal, J. (1999). Multimedia in Three Dimensions for Archeology: Information Retrieval with Interactive Models, Proceedings of the SCI '99/ISAS '99 Conference, Orlando, Florida, August 3. PDF

Jacobson, J. and Vadnal, J. (1998). Learning in a Highly Interactive, Low-Resolution Virtual Environment: The Tomb of Lady-Hao, Proceedings of the 1998 IEEE International Conference on Systems, Man, and Cybernetics, Orlando, Florida, October 11 to 14. ISBN: 0-7803-4778-1 PDF

Jacobson, J. and Lewis, M. (1997). An Experimental Comparison of Three Methods for Collision Handling in Virtual Environments, Proceedings of the Human Factors and Ergonomics Society, 41st Annual Meeting, September 22 to 26, Albuquerque, New Mexico, Vol. 2, p. 1273.  PDF

Jacobson, J. and Lewis, M. (1997). Collision Handling in Virtual Environments: Facilitating Natural User Motion, Proceedings of the 1997 IEEE International Conference on Systems, Man, and Cybernetics, Orlando, Florida, October 12 to 15.  PDF

Lewis, M., Lenox, T., Roth, E., Roberts, L., Shern, R., Rafalski, T., and Jacobson, J. (1997c). Support of Teamwork in Human-agent Teams, Proceedings of the 1997 IEEE International Conference on Systems, Man, and Cybernetics, Orlando, Florida, October.  

Invited Publications, Theses, Technical Reports, Book Chapters

Jacobson, J. (2017). Authenticity in Immersive Design for Education, in Virtual, Augmented, and Mixed Realities in Education, eds. D. Liu, C. Dede, J. Richards.  Springer.  PDF

Jacobson, J. (2012). The Egyptian Oracle; Live Reenactment in Augmented Reality, High-Tech Heritage: How Are Digital Technologies Changing Our Views of the Past? Amherst, MA, USA, May 2-4. Presentation. Abstract

Jacobson, J. (2012). Interaction Beyond the Desktop, ARVEL Super News, Summer, 2012. HTML

Jacobson, A. (2011). Egyptian Ceremony in the Virtual Temple; Avatars for Virtual Heritage, Whitepaper and Final Performance Report to the National Endowment for the Humanities. Digital Startup Grant #HD5120910. PDF 

Jacobson, J. (2011). Dome Theaters for Education, ADL Newsletter for Educators and Educational Researchers, October HTML

Jacobson, J. (2008). Ancient Architecture in Virtual Reality; Does Immersion Really Aid Learning? Doctoral Dissertation, School of Information Sciences, University of Pittsburgh. URN: etd-04222008-172117. PDF 

Duncan, M., Kelley, M., and Jacobson, J. (2006). High School Graduate Refines Gyromouse Interface For Virtual Reality; Preteens Play Crucial Role, Computer Graphics Quarterly, Vol. 40, No. 2, ACM SIGGRAPH (publisher), August, 2006.