Publications
The following bibliography lists publications describing research, development and educational, projects which depend criticially on software, artwork, and/or tutorials produced by PublicVR.
Also, the Intelligent Virtual Environments group at the University of Teeside is using their own highly modified version of CaveUT. You can see their publications here.
2010
Handron, K., Jacobson, J. (2010). Extending Physical Collections Into the Virtual Space of a Digital Dome, The 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2010), A. Artusi, M. Joly-Parvex,G. Lucet, A. Ribes, and D. Pitzalis (Editors), Paris, France, September. PDF
Johnston, M., Jacobson, J. (2010) Virtual Space, Virtual Puppet, Authentic Experience, Teachers College Educational Technology Conference, New York, New York, May, 2010 (round table) PDF
Jacobson, J. (2010) Digital Dome Versus Desktop Computer in a Learning Game for Religious Architecture. Annual meeting of the American Educational Research Association (AERA), Denver, CO, April, 2010 PDF
Troche, J., Jacobson, J. (2010) An Exemplar of Ptolemaic Egyptian Temples. Computer Applications in Archaeology (CAA), Granada, Spain, April, 2010 PDF
Jacobson, J., Preussner, G. (2010) Visually Immersive Theater With CaveUT, World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA2010), Toronto, Canada, June, 2010 PDF
Weis, A., Jacobson, J., Darnell, M. (2010) The Virtual Theater District of Pompeii. Computer Applications in Archaeology (CAA), Granada, Spain, April, 2010 PDF
Gillam, R., Innes, C., Jacobson, J. (2010) Performance and Ritual in the Virtual Egyptian Temple. Computer Applications in Archaeology (CAA), Granada, Spain, April, 2010PDF
Jacobson, J., Weis, A., Twigg, A., Tucker, S. (2010) CuratorVM, An Open Source Template for Virtual Museums. Computer Applications in Archaeology (CAA), Granada, Spain, April, 2010 (Presentation only).
Handron, K., Jacobson, J., McJunkin, S. (2010) Learning in Immersive Virtual Environments. Annual meeting of the American Association for the Advancement of Science (AAAS), San Diego, CA, USA, February, 2010. (poster)
2009
Jacobson, J., Handron, K., Holden, L. (2009) Narrative and Content Combine in a Learning Game for Virtual Heritage. Computer Applications in Archaeology, Williamsburg, VA. PDF
Handron, K., Jacobson, J. (2009) Science With Video Games. National Science Teacher's Association National Conference, New Orleans, LA.
2008
Henden, C., Champion, E., Muhlberger, R., Jacobson, J. (2008a). Sharing the Magic Circle with Spatially Inclusive Games. SIGGRAPH Asia, December, 2008. PDF
Henden, C., Champion, E., Muhlberger, R., Jacobson, J. (2008b). A Surround Display Warp-Mesh Utility to Enhance Player Engagement. International Conference on Entertainment Computing, September, Pittsburgh, PA. PDF
Jacobson, J. (2008) Ancient Architecture in Virtual Reality; Does Visual Immersion Really Aid Learning? Dissertation, School of Information Sciences, University of Pittsburgh. PDF
Jacobson, J., Handron K. (2008b) Dome Displays for Educational Games and Activities in the Museum and on the Road, International Conference on Entertainment Computing, September, Pittsburgh, PA. PDF
2007
Handron, K., Jacobson J. (2007) Virtual Exhibits in the Planetarium, Great Lakes Planetarium Association Report, Winter 2007, Pittsburgh, PA, USA.
2006
Duncan, M., Kelley, M., Jacobson, J. (2006) High School Graduate Refines Gyromouse Interface For Virtual Reality; Preteens Play Crucial Role. Computer Graphics Quarterly, Vol. 40, No. 2, ACM SIGGRAPH (publisher), August 2006.
2005
Jacobson, J., Lewis, L. (2005i) Game Engine Virtual Reality With CaveUT. IEEE Computer, v38, n4, p79-82. HTML
Jacobson, J., Vadnal, J. (2005p) The Virtual Pompeii Project. World Conference on E-Learning in Corporate, Government, Health Care, and Higher Education (E-Learn) Vancouver, Canada, October 24-28. PDF
Jacobson, J., Kelley, M., Ellis, S., Seethaler, L. (2005c) Immersive Displays for Education Using CaveUT. World Conference on Educational Multimedia, Hypermedia & Telecommunications, Montreal, Canada, June 27-July 2. PDF
Jacobson, J., Holden, L. (2005e). The Virtual Egyptian Temple. World Conference on Educational Media, Hypermedia & Telecommunications (ED-MEDIA), Montreal, Canada, June 27-July 2. PDF
Jacobson, J., Rendard, M. L., Lugrin, J. L., Cavazza, M. (2005a). The CaveUT System: Immersive Entertainment Based on a Game Engine. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), Valencia, Spain, June 27-July 2. Original long version in PDF format
Lee, S. L, Akin, O. (2005) The Virtual-Augmented-Reality Environment for Building Commission: Case Study Proceedings of ICEBO 2005 Conference, Pittsburgh, PA, USA, October 15-17 with Sang Hoon Lee. PDF
2004
2003
Jacobson, J. (2003b) Using CaveUT to Build Immersive Displays With the Unreal Tournament Engine and a PC Cluster, ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics, Monterrey, California, April. Demonstration and short paper. PDF
2002
Lewis, M., Jacobson, J. (2002a). Game Engines In Scientific Research. Communications of the ACM, 45, 27-31. PDF
Whitney, S. L., Sparto, P. J., Brown, K. E., Furman, J. M., Jacobson, J., Redfern, M. S. (2002) The Potential Use of Virtual Reality in Vestibular Rehabilitation: Preliminary Findings With the BNAVE. Neurology Report, Vol. 26, No. 2, 2002.PDF
Jacobson, J. (2002c) Configuring Multi-screen Immersive Displays With Existing Computer Equipment, Proceedings of the Human Factors and Ergonomics Society 46th Annual Meeting, Baltimore, Maryland, September, p. 760-765, September 30-October 4.PDF
Jacobson, J., Lewis, M., Sycara, K., (2002e) COTS Multi-screen Displays, Proceedings of the Workshop on Intelligent Human Augmentation and Virtual Environments, UNC, October, D-37. PPT
