Hardware and Software Requirements

Unreal Tournament 2003

For each PC in your mini-network, you will have to buy and install a copy of Unreal Tournament 2003. Copies are available from many software retailers, including several linked to the Unreal Tournament web site (click the Buy Now! button in the upper right to reach a page of online retailers). Be sure to buy Unreal Tournament 2003, not 2004. UT2004 will not actually be released until mid-March! You can buy it, but you can't have it....

In addition, for each copy of UT2003, you will need to install the latest code patch.

Operating System

Unreal Tournament 2003 operates under most modern flavors of Microsoft Windows (98, ME, 2000, XP) and (soon) Linux. CaveUT's modified OpenGL code currently works only under Windows, limiting implementations of CaveUT (for the time being) to that platform. However, the OpenGL code will soon be ported to Linux, allowing for CaveUT installations under that OS.

CaveUT's design team will not be porting the code to Macintosh OS or the Xbox, but would enthusiastically support anyone who wants to undertake such a project.

All the instructions currently on this web site assume the user is using some version of MS Windows.

Hardware

CaveUT requires use of multiple PCs that can run Unreal Tournament 2003, which generally means run-of-the-mill PCs with good graphics cards.

For details of UT2003's hardware needs, see Epic Games' FAQ page.

A full CaveUT setup also requires a variety of projector and networking hardware, depending on how ambitious you are. An illustrative, simple, example is described in the Physical Setup page.

Last updated January 16, 2004.
URL: http://www.planetjeff.net/ut/CUTReqs.html
This page is copyright © 2004 by Jeffrey Jacobson.
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