CaveUT
CaveUT uses the game, Unreal Tournament 2004 as a powerful software platform for CAVE and other multiscreen immersive displays. CaveUT is a set of software modifications, free and open source, which makes this possible. CaveUT is currently in use in several permanent installations and in many other projects and demonstrations. CaveUT is intended to be used closely with VRGL.
CaveUT 2.5 is now available upon request! Years in the making, it offers greatly improved screen synchronization and a special cursor that can traverse the composite display. You can use the cursor to click on active objects to trigger events (which you have to program yourself). In cooperation with VRGL, CaveUT can support multi-projector dome displays like the Earth Theater. CaveUT also cooperates with a separate package, UtVRPN, which allows the user to control viewpoint movement via a UDP connection. We are working on the official installer and the documentation now. For a preview installation, send e-mail to jeff@publicvr.org.
CaveUT 1.2 is still available here.
Credits
Our utmost thanks to Epic Games for providing to us a read-only license to every version of their Unreal Engine, a powerful software platform for graphics rendering, physics, and networking. This has made development much easier over the years.
Version 2.5 is a complete rewrite produced by Gerke "Max" Preussner at Virtual Heroes Inc. Max and his company spent a great deal of extra effort doing a superb job. The code base is clean and stable. Jeffrey Jacobson produced all of the design specifications, software testing, and site installation.
Johanthan Hagwood at Psyonix Inc. wrote the new functions and achieved better performance. His code served the MVRC and the Earth Theater well for the last two years, and is the basis for our Gates of Horus game.
The list of credits for CaveUT 1.2 is very long, and contained in its own website.
